Once you have one … It's very likely that the existence of hidden weapons and the new triangle was implemented in order to accommodate for IS' goal of having a ton of distinct and exclusive classes for each path, which is why we see all these sort of filler classes i.e Blacksmith, Obligatory mixed class, etc. Like previous games in the series, Fire Emblem Fates features a "weapon triangle" – a system where certain weapons have advantages over others. It's also just as likely that IS will double down on the new triangle, and all the classes no one uses, and FE15 will be similar to Fates. The series currently spans 16 games, two crossover titles and a mobile game. The series currently spans 16 games, two crossover titles and a mobile game. Fire Emblem IF: New weapon triangle, sword special rules & new classes! Then put Hidden Weapons with Lances and you get the full double-triangle thing. Fire Emblem: Fire Emblem: Der Name der Videospielreihe, um die es hier geht. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes. Magic beats Bows because they've always been able to counter Bows' niche as well as hit Bows where counters are impossible. For the original triangle, I always thought about "fast swords outmaneuver slow axes, axes can break lance shafts, and lances can attack while staying at a distance from swords." I might be using that, Thanks!! The story features two opposing kingdoms, the black kingdom of Nohr, and the white kingdom of Hoshido. That...makes a lot of sense to me. Outside of the color coding, I think about it in terms of flying units and their weaknesses. I like it because Bows and Tomes feel better balanced under this system. I figured most of this on my own a while back, hope it helps. Pavise Cooldown: 3 Reduces damage from an adjacent foe's attack by 50%. Fates' weapon triangle has been probably the most dramatic change of the weapon triangle in its inclusion of three more weapon types to the standard Sword>Lances>Axes>Swords. IS has historically been dynamic and has been finessing around with the weapon triangle throughout the series, from the potency of WTA/WTD to having magic have its own triangle. IS' solution to this was obviously putting in magic into a triangle, of course, but having an anima/light/dark triangle along side the sword/lance/axe triangle in the context of Fates would be very convoluted. and wind can put out fires but also make them stronger, depending on the amount of wind and size of the fire so...?". What would it be in real life I wonder ? I havent heard that many thoughts on it, so what do you guys think? Lances beat Magic due to the Pegasus Knight's typical role as a Mage hunter (high Res and Move). All tomes remain compounded into one weapon rank. all the classes no one uses, and FE15 will be similar to Fates. Anima is stronger than light, light stronger than darkness, and darkness stronger than anima. Or because sword-users tend to be more elegant/graceful than most, and magic-users use books to kill you, and that's civilized as fuck. On my most recent playthrough of PoR the obvious finally occurred to me that the magic triangle lines up with the weapon triangle (wind/swords most accurate least powerful, axes/thunder, most powerful, least accurate, fire/lances middle) so maybe i'll remember it based off that. Article by Know Your Meme. The weapon triangle has been reorganized slightly in Fire Emblem Fates, to encompass almost all available weapon types: Swords and tomes are effective against axes and Bows, axes and bows are effective against lances and daggers, and lances and daggers are effective against swords … Fates' weapon triangle has been probably the most dramatic change of the weapon triangle in its inclusion of three more weapon types to the standard Sword>Lances>Axes>Swords. The Weapon Triangle is mechanic that has existed in past Fire Emblem games. Magic and bows give up part of their niches and are now included in the triangle, making it easier to kill magic/bow users and vise versa. Cookies help us deliver our Services. Beyond that, the green/red arrows are still shown. You could always go for alphabetical order: A(xe) and B(ow) --> H(idden) and L(ance) --> S(word) and T(ome). With weapon triangle advantage, weapon users may attack with increased battle accuracy; conversely, users with the disadvantage may suffer from decreased battle accuracy. The New Weapon Triangle Swords and Magic beat Axes and Bows. I'm not sure of a good way to remember the Fates weapon triangle, but I read up on a possible way to remember the Anima triangle: Comparing each type of magic to its equivalent weapon. So I imagine a fire mage against a wind mage ends up turning his spells against him. Press J to jump to the feed. Fire Emblem Weapon Triangle is a free transparent png image. Find your thing. If my guess is accurate to IS' line of thinking, and if FE15 will be made in a smaller scale than Fates, then it's likely that the new triangle will either be scraped or reworked. Lances and Hidden Weapons: "the long and short of things." The magazine Famitsu has revealed that Fire Emblem If will see the weapon triangle been altered: --Quote-- Swords and magic All rights reserved. 43. To accommodate this change and vice versa, there is a new weapon type, Hidden Weapon, which encompasses weapons that are easily concealed, such as knives and shurikens. Similarly, because of their lesser Res, WRs are more affected by magic. It just made sense to me whether or not it did in real warfare. With an axe. Here's a group discussion on our thoughts on this recent news. The major choices in the game revolve around who Corrin wishes to align with throughout the story. Oooh, thats a good one too! Das Spiel wurde in Japan am 25. Februar und in Europa am 20. Lots of Fire Emblem Warriors info has surface via Famitsu as well as the game's website. All trademarks are property of their respective owners in the US and other countries. See more 'Brawl In The Family' images on Know Your Meme! In the same way that Swords > Axes > Lances > Swords, you could remember the anima triangle the same way: Wind > Lightning > Fire > Wind. The real reason for the profusion of classes is because of the Hoshido/Nohr split that prevents Oni Savage from having say, Berserker as a promotion option. But for Wind > Thunder > Fire, just remember the thing with the wind blowing out fire, and then remember that Fire Emblem is weird sometimes, and reverse it. Also I'm fairly new here so sorry if someone already posted a topic like this! Swords have an advantage over Axes but are weak against Lances. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. For Fire Emblem Fates: Revelation on the 3DS, a GameFAQs message board topic titled "Favorite weapon triangles. The weapon triangle is very simple, but plays a big role in the Fire Emblem series, since its introduction during Fire Emblem: Seisen no Keifu. Left: At advantage. Or even why hidden weapons get beat by axes. Hidden weapons are a thing. The following is a list of weapons in Fire Emblem Fates. Also, I'll admit that the Anima triangle tripped me up too for the same reason, although it was mainly because I was trying to apply Pokemon logic to it. Beginning with Fire Emblem: The Binding Blade, the weapon triangle system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).In general, sword users have an advantage over axe users, axe users over lance users, an… Though to be honest, I think bows should be in the same category as lances. Unfortunately, I don't have tips on the new triangle in Fates (I barely remember it myself). How does everyone like the new vamped up version of the weapon wheel/triangle? PKs also use Lances, which are weak to axes. Axes and Bows: no nifty saying for this, but it helps to remember that (in worlds where you can't miraculously make them out of solid steel) you need wood to make bows and arrows. Departing from previous entries in the series, Fire Emblem Fates features a new version of the iconic weapon triangle. Pegasus Knights and Wyvern Riders are both weak to bows and (wind) magic, but PKs have better Res and worse Def relative to WRs, so take more damage from bows. What's changed: Magic and bows give up part of their niches and are now included in the triangle, making it easier to kill magic/bow users and vise versa. Haha yeah that makes sense. I would understand if there was 2 triangles. Mai 2016 erschienen ist. Press question mark to learn the rest of the keyboard shortcuts. I always get annoyed at the anima triangle because Wind beating Thunder is exactly contrary to the way it works in Pokémon, so that's how I remember it. A subreddit to discuss the Fire Emblem series of games, and associated media. Of course, this lead to having the inclusion of the two other weapons (bows and hidden weapons) in order to create a new triangle. They also use Axes, which are weak to swords. This would make magic unbalanced if it remained outside a triangle. But I don't get why tomes beat axes. So it's bad when the weapon triangle undermines pre-existing relationships between classes, and it's also bad when the weapon triangle reinforces those relationships? Bows VS Knights, is supposed to ping off their armor, not be strong against it. By using our Services or clicking I agree, you agree to our use of cookies. And why lances beat tomes. I remember the original triangle the same way. While anyone can pick a unit with the A button and throw them at the enemy, it takes a bit of basic strategy to know which units to put where, especially on harder difficulty settings. A subreddit to discuss the Fire Emblem series of games, and associated media. It essentially works … Check out our Fire Emblem: Three Houses weapon triangle guide to see whether or not the classic rock-paper-scissors battle system has returned. Let's try and come up with some new mnemonics for remembering how it works. It's like... it doesn't make sense at all. Because lightsabers = swords and the force = magic. / Of course, Fire Emblem Fates threw a curveball in your memorization. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I love it personally, the colors makes it way Anyway, I'd really like to play Fates without having to have a chart next to me all the time to refer to, so I was wondering if the people who are playing the Japanese version are finding it intuitive or have thought of interesting ways to remember it. One … Anima is stronger than Anima to axes a video about of... 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